HP: Add one-half hit die + 1 + CON modifier per level
Barbarian – 1d12
|
Level |
Prof bonus |
Features |
Rages |
Rage damage |
|
1st |
+2 |
Rage, Unarmored Defense |
2 |
+2 |
|
2nd |
+2 |
Reckless Attack, Danger Sense |
2 |
+2 |
|
3rd |
+2 |
Primal Path |
3 |
+2 |
|
4th |
+2 |
Ability Score Improvement |
3 |
+2 |
|
5th |
+3 |
Extra Attack, Fast Movement |
3 |
+2 |
Bard – 1d8
|
Level |
Prof bonus |
Features |
Cantrips |
Spells Known |
1st |
2nd |
3rd |
|
1st |
+2 |
Spellcasting, Bardic Inspiration (d6) |
2 |
4 |
2 |
|
|
|
2nd |
+2 |
Jack of All Trades, Song of Rest (d6) |
2 |
5 |
3 |
|
|
|
3rd |
+2 |
Bard College, Expertise |
2 |
6 |
4 |
2 |
|
|
4th |
+2 |
Ability Score Improvement |
3 |
7 |
4 |
3 |
|
|
5th |
+3 |
Bardic Inspiration (d8), Font of Inspiration |
3 |
8 |
4 |
3 |
2 |
Cleric – 1d8
|
Level |
Prof bonus |
Features |
Cantrips |
1st |
2nd |
3rd |
|
1st |
+2 |
Spellcasting, divine domain |
3 |
2 |
|
|
|
2nd |
+2 |
Channel Divinity (1.rest),Divine Domain Feature |
3 |
3 |
|
|
|
3rd |
+2 |
|
3 |
4 |
2 |
|
|
4th |
+2 |
Ability Score Improvement |
4 |
4 |
3 |
|
|
5th |
+2 |
Destroy Undead (CR ½) |
4 |
4 |
3 |
2 |
Channel Divinity
At 2nd Level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical Effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional Effects as you advance in levels, as noted in the domain description.
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or Long Rest to use your Channel Divinity again.
Some Channel Divinity Effects require Saving Throws. When you use such an effect from this class, the DC equals your Cleric spell save DC.
Druid – 1d8
|
Level |
Prof Bonus |
Features |
Cantrips |
1st |
2nd |
3rd |
|
1st |
+2 |
Druidic, Spellcasting |
2 |
2 |
— |
— |
|
2nd |
+2 |
Wild Shape, Druid Circle |
2 |
3 |
— |
— |
|
3rd |
+2 |
— |
2 |
4 |
2 |
— |
|
4th |
+2 |
Wild Shape improvement, Ability Score Improvement |
3 |
4 |
3 |
— |
|
5th |
+3 |
— |
3 |
4 |
3 |
2 |
Fighter – 1d10
|
Level |
Prof Bonus |
Features |
|
1st |
+2 |
Fighting Style, Second Wind |
|
2nd |
+2 |
Action Surge (one use) |
|
3rd |
+2 |
Martial Archetype |
|
4th |
+2 |
Ability Score Improvement |
|
5th |
+3 |
Extra Attack |
Monk – 1d8
|
Level |
Prof bonus |
Martial Arts |
Ki Points |
Unarmored Movement |
Features |
|
1st |
+2 |
1d4 |
|
|
Unarmored Defense, Martial Arts |
|
2nd |
+2 |
1d4 |
2 |
+10 ft |
Ki, Unarmored Movement |
|
3rd |
+2 |
1d4 |
3 |
+10 ft |
Monastic Tradition, |
|
4th |
+2 |
1d4 |
4 |
+10 ft |
Ability Score Improvement, |
|
5th |
+3 |
1d6 |
5 |
+10 ft |
Extra Attack, Stunning Strike |
Paladin – 1d10
|
Level |
Prof bonus |
Features |
1st |
2nd |
3rd |
|
1st |
+2 |
Divine Sense, Lay on Hands |
|
|
|
|
2nd |
+2 |
Fighting Style, Spellcasting, Divine Smite |
2 |
|
|
|
3rd |
+2 |
Divine Health, Sacred Oath |
3 |
|
|
|
4th |
+2 |
Ability Score Improvement |
3 |
|
|
|
5th |
+3 |
Extra Attack |
4 |
2 |
|
Divine Smite
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
Ranger – 1d10
| Level |
Prof Bonus |
Features |
Spells Known |
1st |
2nd |
|
1st |
+2 | Favored Enemy, Natural Explorer |
— |
— |
— |
|
2nd |
+2 | Fighting Style, Spellcasting |
2 |
2 |
— |
|
3rd |
+2 | Ranger Archetype, Primeval Awareness |
3 |
3 |
— |
|
4th |
+2 |
Ability Score Improvement |
3 |
3 |
— |
|
5th |
+3 |
Extra Attack |
4 |
4 |
2 |
Rogue – 1d8
|
level |
Prof bonus |
Sneak Attack |
Features |
|
1st |
+2 |
1d6 |
Expertise, Sneak Attack, Thieves’ Cant |
|
2nd |
+2 |
1d6 |
Cunning Action |
|
3rd |
+2 |
2d6 |
Roguish Archetype |
|
4th |
+2 |
2d6 |
Ability Score Improvement |
|
5th |
+3 |
3d6 |
Uncanny Dodge |
Sorcerer – 1d6
|
Level |
Prof Bonus |
Sorcery Points |
Features |
Cantrips |
Spells Known |
1st |
2nd |
3rd |
|
1st |
+2 |
— |
Spellcasting, Sorcerous Origin |
4 |
2 |
2 |
— |
— |
|
2nd |
+2 |
2 |
Font of Magic |
4 |
3 |
3 |
— |
— |
|
3rd |
+2 |
3 |
Metamagic |
4 |
4 |
4 |
2 |
— |
|
4th |
+2 |
4 |
Ability Score Improvement |
5 |
5 |
4 |
3 |
— |
|
5th |
+3 |
5 |
— |
5 |
6 |
4 |
3 |
2 |
Warlock – 1d8
|
Level |
Proficiency Bonus |
Features |
Cantrips Known |
Spells Known |
Spell Slots |
Slot Level |
Invocations Known |
|
1st |
+2 |
Otherworldly Patron, Pact Magic |
2 |
2 |
1 |
1st |
— |
|
2nd |
+2 | Eldritch Invocations |
2 |
3 |
2 |
1st |
2 |
|
3rd |
+2 |
Pact Boon |
2 |
4 |
2 |
2nd |
2 |
|
4th |
+2 | Ability Score Improvement |
3 |
5 |
2 |
2nd |
2 |
|
5th |
+3 |
— |
3 |
6 |
2 |
3rd |
3 |
Wizard – 1d6
Level
Prof bonus
Features
Cantrips
1st
2nd
3rd
1st
+2
Spellcasting, Arcane Recovery
3
2
2nd
+2
Arcane Tradition
3
3
3rd
+2
3
4
2
4th
+2
Ability Score Improvement
4
4
3
5th
+3
4
4
3
2
|
Level |
Prof bonus |
Features |
Cantrips |
1st |
2nd |
3rd |
|
1st |
+2 |
Spellcasting, Arcane Recovery |
3 |
2 |
|
|
|
2nd |
+2 |
Arcane Tradition |
3 |
3 |
|
|
|
3rd |
+2 |
|
3 |
4 |
2 |
|
|
4th |
+2 |
Ability Score Improvement |
4 |
4 |
3 |
|
|
5th |
+3 |
|
4 |
4 |
3 |
2 |
You prepare the list of Wizard Spells that are available for you to cast. To do so, choose a number of Wizard spells from your Spellbook equal to your Intelligence modifier + your Wizard level (minimum of one spell).
For example, if you’re a 3rd-level Wizard, you have four 1st-level and two 2nd-level Spell Slots. With an Intelligence of 16, your list of prepared Spells can include six spells of 1st or 2nd Level, in any combination, chosen from your Spellbook. If you prepare the 1st-level spell Magic Missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.
You can change your list of prepared Spells when you finish a Long Rest. Preparing a new list of Wizard spells requires time spent studying your Spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per Spell Level for each spell on your list. The spells must be of a level for which you have Spell Slots.
Ex: Lolin is a 2nd level Wizard with +3 Intelligence modifier
Therefore, he can prepare 5 spells of level 1. Cantrips are separate.